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	<title>Comments on: Dev Blog Breakdown &#8211; Special Edition</title>
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	<description>EVE online - A Thinking Player&#039;s Perspective</description>
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		<title>By: Thus Always to Tyrants &#124; I am Keith Neilson</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-971</link>
		<dc:creator>Thus Always to Tyrants &#124; I am Keith Neilson</dc:creator>
		<pubDate>Wed, 07 Apr 2010 21:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-971</guid>
		<description>[...] has already been a fair bit of writing done on what will be in Tyrannis, including the Dev Blogs. Additionally, the basic gameplay and interface has been available for playing about with [...]</description>
		<content:encoded><![CDATA[<p>[...] has already been a fair bit of writing done on what will be in Tyrannis, including the Dev Blogs. Additionally, the basic gameplay and interface has been available for playing about with [...]</p>
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		<title>By: internetspaceships's tyrannis Bookmarks on Delicious</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-970</link>
		<dc:creator>internetspaceships's tyrannis Bookmarks on Delicious</dc:creator>
		<pubDate>Tue, 16 Mar 2010 06:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-970</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Dev Blog Breakdown - Special Edition &#124; I am Keith Neilson SAVE [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Dev Blog Breakdown &#8211; Special Edition | I am Keith Neilson SAVE [...]</p>
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		<title>By: CrazyKinux</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-968</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-968</guid>
		<description>Posted added to my listing! Thanks!</description>
		<content:encoded><![CDATA[<p>Posted added to my listing! Thanks!</p>
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		<title>By: CrazyKinux</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-1079</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-1079</guid>
		<description>Posted added to my listing! Thanks!</description>
		<content:encoded><![CDATA[<p>Posted added to my listing! Thanks!</p>
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		<title>By: CrazyKinux's Musing: An Introduction to Planetary Interaction [video] &#124; EVE Online Guides, Videos, Banters and more!</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-969</link>
		<dc:creator>CrazyKinux's Musing: An Introduction to Planetary Interaction [video] &#124; EVE Online Guides, Videos, Banters and more!</dc:creator>
		<pubDate>Fri, 12 Mar 2010 16:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-969</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] of a Bored Spacemen: Planetary InteractionThe Hydrostatic Capsule: PIN CushionI am Keith Neilson: Dev Blog Breakdown &#8211; Special Edition   tweetmeme_url = &#039;http://www.crazykinux.com/2010/03/introduction-to-planetary-interaction.html&#039;; [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] of a Bored Spacemen: Planetary InteractionThe Hydrostatic Capsule: PIN CushionI am Keith Neilson: Dev Blog Breakdown &#8211; Special Edition   tweetmeme_url = &#39;http://www.crazykinux.com/2010/03/introduction-to-planetary-interaction.html&#39;; [...]</p>
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		<title>By: cailais</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-967</link>
		<dc:creator>cailais</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-967</guid>
		<description>Blockades seem a definite possibility from what I have seen on SISI so far.  Although it is apparent that &#039;managing&#039; your planet side infrastructure can be done from within the star system (perhaps docked, or even from another system dependant on skills??) if you want to extract the &#039;goodies&#039; you will have to scoop them from space.  I will probably write a blog on the implications of all this tonight (time willing) but what is clear so far is that planets will drag more combat away from star gates - which is probably a good thing.  &lt;br&gt;&lt;br&gt;C.</description>
		<content:encoded><![CDATA[<p>Blockades seem a definite possibility from what I have seen on SISI so far.  Although it is apparent that &#39;managing&#39; your planet side infrastructure can be done from within the star system (perhaps docked, or even from another system dependant on skills??) if you want to extract the &#39;goodies&#39; you will have to scoop them from space.  I will probably write a blog on the implications of all this tonight (time willing) but what is clear so far is that planets will drag more combat away from star gates &#8211; which is probably a good thing.  </p>
<p>C.</p>
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		<title>By: cailais</title>
		<link>http://keithneilson.co.uk/dev-blog-breakdown-special-edition/comment-page-1/#comment-1080</link>
		<dc:creator>cailais</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1511#comment-1080</guid>
		<description>Blockades seem a definite possibility from what I have seen on SISI so far.  Although it is apparent that &#039;managing&#039; your planet side infrastructure can be done from within the star system (perhaps docked, or even from another system dependant on skills??) if you want to extract the &#039;goodies&#039; you will have to scoop them from space.  I will probably write a blog on the implications of all this tonight (time willing) but what is clear so far is that planets will drag more combat away from star gates - which is probably a good thing.  &lt;br&gt;&lt;br&gt;C.</description>
		<content:encoded><![CDATA[<p>Blockades seem a definite possibility from what I have seen on SISI so far.  Although it is apparent that &#39;managing&#39; your planet side infrastructure can be done from within the star system (perhaps docked, or even from another system dependant on skills??) if you want to extract the &#39;goodies&#39; you will have to scoop them from space.  I will probably write a blog on the implications of all this tonight (time willing) but what is clear so far is that planets will drag more combat away from star gates &#8211; which is probably a good thing.  </p>
<p>C.</p>
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