Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Neilson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”
Read on for my contribution…
I’m going to be honest and come clean before I get into it, I didn’t put an awful lot of thought into my answer before suggesting it. I simply thought that after Ga’len’s topic of most wanted feature which banterers would like added to EVE last month, it might be interesting to consider the converse. If you could remove a mechanic from EVE what would it be?
There are almost as many different suggestions for things that players want to see removed from the game as there are players. The biggest of these is probably the Local Chat Issue, which has split the community pretty evenly between those who want it changed and those who want to keep it as it is. I’m not going to do that.
My suggestion for this topic is probably going to scandalise a lot of the Hi-sec dwellers in EVE as it will seriously affect the way they play the game. So, with defences prepared for the inevitable flames that will descend upon this post, here it is: The mechanic I would like to see removed from the game completely is CONCORD.
For those of you who don’t know, CONCORD are the NPC police force that come down like a tone of space bricks on any player who engages in unsanctioned PvP in hi-sec space (0.5 security and above). They are omnipotent, omniscient and omnipresent in these systems and their god-like abilities allow them to trap and destroy any target that gets flagged for illegal activity. It is my opinion that they are overpowered, unnecessary and I would like to see them gone, or at least seriously nerfed.
CONCORD, if they are to exist at all, should behave like a real police force. They should be flawed and not omnipotent, they should have to investigate crimes and not simply appear at the very moment the crime is committed, they should be corruptible and fallible, and they should be beatable. In short If EVE is to have a police force at all, it should be made up of the players themselves and not the cold, computer controlled machines that they are now.
So, my suggestion for the mechanic that should be removed from the game is not necessarily the entity that is CONCORD, but the fact that they are completely unstoppable, unavoidable, and computer controlled. If players want a safe space to mine, run missions and haul cargo, then let the players create that space, if only for the sake of realism.
New Eden is a harsh universe, but having what is effectively a region of completely crime-free space is going to encourage players to stay there, meaning that they miss out on more than half of the content available in the game. Lo-sec is the playground of pirates, roaming free of consequence and preying on any hauler, miner or mission runner that comes their way. 0.0 is almost exclusively populated by the big alliances, and while it is arguably alot safer in some regions than lo-sec (as long as the said regions aren’t war-zones) you still have to go through the dreaded lo-sec to get there and be on speaking terms with the current overlords.
As it currently stands, I don’t think CONCORD is good for EVE and should go. If something needs to be engineered to replace it so be it, but I sincerely believe that something will emerge from the community to replace it, what form that something takes and the methods they use is yet to be determined, but I have no doubt that it will be as varied and unexpected as New Eden’s inhabitants.
I’m ready with my flame-proof suit, do your worst
Other participants in this months baters are as follows:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter – It’s the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE’s Weekend Warrior, EVE Blog Banter #9
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You’re Fired
- Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- Estel Arador Corp Services, You’ve got mail
- Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
- Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
- Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
- Postcards from EVE, 2009.07.02.00.29.06
- Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
- Warp Scrammed, Blog Banter 9 – Never Too Fast
- Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
- Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 – Aggression timers, WTs and Stargates
- Mike Azariah, I don’t put much stock in it…
- Rettic’s Log, Blog Banter: Overview Overload
- A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
- Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
- Roc’s Ramblings, Blog Banter #9 – Taking Things Slow
- The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
- More articles as they are posted!
Till next time, good hunting and don’t let the reds get you down.















