EVE Epic Mission Arc Guide – Epilogue

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ema_head15

A look back at the first of EVE’s Epic Mission Arcs, and my reply to the nay-sayers.

Epic Mission Arc: The Blood-Stained Stars

Epilogue

So there we have it, 50 missions and approximately 80 jumps of travelling later and I’ve finished the first of EVE’s Epic Mission Arcs. I have to say that it was fun, as was producing the 10 part guide linked to at the top of this post, I hope you found it useful.

This is the first time I’ve tried to produce a guide for EVE and it was a learning experience for me. I realise that there are some things that I could have done better, and quite a bit of information that I should have included but didn’t (mainly due to absentmindedness and this being my first attempt).

All your criticisms and comments have been invaluable and I’d like you to keep them coming. If there was a vital peice of data that you think should be include but which I missed let me know and I’ll make sure I gather that data on the next time round (either of this arc or any future arcs).

This arc was truly epic. I’m sure that there are many single player games which don’t provide anywhere near the same amount of playing time as this single arc does. I certainly don’t know of any MMO’s which have quest arcs of similar length.

I’m not going to go into the story or the writing as, to be honestm I didn’t pay that much attention to it. It was something to do with rogue drones, that much I do know. I did feel towards the end that I was taking part in something bigger than myself though, even if it was only in some small way. There was a story there, I’m just in no position to judge whether it was any good or not. I’ll have to pay more attention next time.

ema_head14

Now for some criticisms. Whilst I’m sure that this was as much a learning excercise for the guys in the teams responsible for the Epic Missions at CCP (not Team Epic, confusingly enough, they were doing the AI) there are a few things which I feel could have been done better.

My first minor gripe is that its not made entirely clear at the first branch, which selection is which. You’re given the option between Tracking and Scanning, though the option titles give no indication as to which is which. Its a minor point but even after I’ve finished the arc, I’m still not completely certain of which branch I took (I’m guessing Tracking, but I could be wrong).

Another quibble is that while the rewards for the completion of missions were on the whole greater than those given out in standard missions of comparable level (level 1 Quality 0) more could have been made of the chapter endings and even the very end of the arc itself. I was left with a ‘what? Is that it?’ feeling after the final mission and I wasn’t even expecting anything that spectacular. A ship, a BPC (or BPO, if you’re feeling generous) or maybe even a medal or award of some sort would have been nice. A medal would have been perfect as its something you can show off to your friends and corpmates without it seriously affecting the balance of the game or the economy in any way.

There was also a problem with lag in the main originating system for the arc, namely Arnon. Having the deadspace missions that Sister Alitura (and indeed all the other agents in the arc) gives out  located in the same system is probably a mistake that CCP have learned from. This also wasn’t helped by the fact that ther is only one epic arc at present and everyone is rushing to try it out. Anyway, lesson learned CCP, eh?

Finally I thought that the arc was somewhat lacking in set peices. The support from allied faction ships in the penultimate mission was a nice touch but it could have been so much more. Apart from these fairly minor points I feel a good job was done by all and it bodes well for fufure arcs.

ema_head51

Now there have been some comments in the forums expressing dissapointment with the rewards and length of this arc. They seem to feel that they’re not getting what they were promised at Fanfest last year. Namely huge arcs with hundreds of missions, multiple branches, huge storylines and truly epic rewards. To them I say: ‘Be patient’.

This is only the first of the Epic Mission Arcs, and it was tailored towards new players, just out of the re-vamped ‘New Player Experience’ (read tutorials) and still gooey behind the ears from their first pod. This was a trial run, to make sure the tools worked and such an arc could be produced, also to identify potential problems and bottlenecks. Would you rather they had rushed out a huge level 4 arc with the release of Apocrypha without ironing the kinks out of the system first? I thought not, let them use the new players as guinea-pigs so they can get it perfect for all you experienced mission runners out there, because we all know how picky the experience EVE player is.  (Except me, I’m one of the few zen EVE players out there who accepts EVE for what it is and appreciates the the hard work that has gone into making it the unique experience it is, warts, lag, balance issues and all :D ).

Thats it from me for now, comments and stuff in the usual places. I’m open to suggestions for what to do till the nest arc appears (which I’m also planning to write a guide for).

Till next time, fly safe and good hunting.

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  • Chaoz
    I did the Arc in a incursus had no problem other that having to warp out a couple of times when I ended up doing a bad pull.


    - <fitting name="Dagankiller">
    <description value="" />
    <shipType value="Incursus" />
    <hardware slot="hi slot 2" type="Modal Light Ion Particle Accelerator I" />
    <hardware slot="hi slot 1" type="Modal Light Ion Particle Accelerator I" />
    <hardware slot="hi slot 0" type="Modal Light Ion Particle Accelerator I" />
    <hardware slot="low slot 1" type="Small Armor Repairer I" />
    <hardware slot="med slot 1" type="Small Capacitor Booster I" />
    <hardware slot="med slot 2" type="F-392 Baker Nunn Tracking Disruptor I" />
    <hardware slot="low slot 0" type="Insulated Stabilizer Array I" />
    <hardware slot="rig slot 0" type="Small Ancillary Current Router I" />
    <hardware qty="1" slot="drone bay" type="Hobgoblin I" />
    </fitting>
    </fittings>
  • Vital Frax
    Born a miner/prospector and skilled as such ,I still didnt want to miss out on this Epic Arch Mission,after reading all great info on this site I chose to go for my old Exequror cruiser,equiped with 3 hobgoblins and 2 hammerheads, 2 turrets 1 salvager 1 drone link augment.
    In the medium slots 1 afterburner 1 med shield booster 1 slot open for
    switching around to improve drone range.
    in low slots 1 warp stab,1 armor regen, and some cap/cpu improvements.
    With almost 750 m3 cargo enough room for loot/salvaging/and the few courier missions.
    I solo d with ease all missions ,thanks to this guide and the comments,
    Ofc as a miner I am used to playing carefull in missions and especially by not pulling to many at same time.
    In burning the hive i just kited the drones and let my own drones kill them off 1 by 1.
    Ofc as Gallente/Gallente we do have an advantage with our drones.
    All in all a very nice story line wich at same time gave me many more bookmarks with new agents in other empires.
    looking forward to other Arcs although i probably first going to level skills in combat .
    Agree with many commentators that a medal reward or standing increase should be better.
  • Shander Maxum
    I agree that the end of it really sucks,,, after all the missions and Jumps there really should be at the Very minimal least a large Font Congratulations and and Eve Mail thank you note from a SOE agent.

    I agree that another type of reward would be good too.

    I also think that finishing the arc should give you a point or two of SOE standing.. finishing with a 2.5 "fine" standing seems totally appropiate, enought to do all the level II misions and be close to level IIIs.
  • James Shields
    Referring to warp scrams as a "gimmick" is simply incorrect. Higher level missions have multiple scramblers AND webbers. This is the norm, not the exception.

    These missions help the new pilot learn to target the scrams and webs first ... removing any problems of getting home. These missions also help teach the new pilot how to deal with various sizes of ships.

    For kicks, I did this in a Drake (Iron Rake, actually ... hardened with a tractor and a salvager). I'm up to mission 45. I've sliced through all of the previous missions. Killed everything, of course. I knew I didn't have to. But, if you're going to use atomic weapons in a knife fight ... why not?
  • Guy
    When killing rogue drones, use med drones if possible, if you can get 5 drones out and tank them for 2-3 minutes, they will be dead.
  • Judician Nar
    Excellent write up. Looking forward to the next one !! :)
  • 3PT4
    Hmm myria the whole point of that arc was to get you (noobs) familiar with eve pve/mission running, as in higher missions the rats will warp scram you and instead of maybe 1 or 2 you get like 3 or 4 and on top of that you have dampening arrays that make your ammo/lasers almost useless unless your with in 4k meters of your target so no that was not a gimmik anyway now you know roughly how to buy new ships and fit them and you have had a few ships popped so now you won't be intimidated when you get on to higher lvl agents......CCP Mission accomplished...... Great Guide btw!!!
  • Edvin
    Im on part 9 and I am a newb pilot, I have not had any trouble with any of these missions.

    I flew them all with a Frigate.

    “Burning Down the Hive” Does not require you to kill all the Drones.

    That's suicidal. Simply follow the drone to the end at voila you complete the mission and can warp back to the station.
  • Myria
    I just finished the Sisters of Eve epic story arc yesterday, overall I liked it quite a lot. For the most part it was fun, if perhaps not quite 'epic', told a reasonably interesting story, and showered me with isk with which I could fund my budding, if so-far tiny, empire. However, if indeed as I keep hearing, this story arc is meant for newbies like me, there are a few issues worth mentioning.

    The first, and probably biggest, is the unevenness of the mission difficulties. I started doing these in a Rifter, and for the first few that was fine. Somewhere along the line I bought a Thrasher, which made the missions pretty laughable until Burning Down The Hive, which was like hitting a brick wall. At this point, and I assume it's what most people do, I was using a "Kill a few, warp out, repair, warp back in, rinse and repeat" strategy because nothing I had available to me could take on that many ships, even if they were individually weak, and survive for too terribly long. Suddenly, with Burning Down The Hive, I couldn't warp out. The results were not pretty.

    So I went and got a Scythe. Admittedly this was a miscalculation on my part. I should have gotten a Stabber, but I figured that a Scythe would almost have to be "good enough" for a newbie story arc and afterward I could use it as a miner until I got my Osprey (which, as it happens, I got only a day or so after, making even that reasoning questionable). I did do one wise thing, I equipped the Scythe with a warp stabalizer. So I warp in with my Scythe, kill a few, and when they start poking through my armor I warp out. Rinse, repeat, and I'm done, right? Wrong. Second time I warp in two of the warp jammer enemies get on me. I, having found this walkthrough, target them, but my shields are down, my armor is dropping fast, and I discover that I can't warp. Apparently two of them is sufficient to overcome my warp stab and keep me from going anywhere quickly. My poor Scythe goes up in a ball of flames.

    Now I'm more then a tad peeved. I buy a Stabber, and rather then equip it half with junk I've salvaged during missions, I comb through the market looking for whatever the best is that she can carry. Better shield booster, better shield regen, better weapons, a drone, stab, afterburners, blah-blah-blah. I warp in, target the two warp jamming buggers, and start plugging away. If they tried to warp jam me it didn't have any noticeable effect, but it also didn't matter as none of them could do anything more then scratch my shields.

    From there things suddenly get laughable again until Chasing Shadows, which wasn't that big a deal but Kritsan Parthus' battlecruiser did require a few tries with different tactics.

    And then we come to Dagan. I foolishly though he wouldn't be that big a deal. After all, my Stabber was ripping through everything in sight, right? So I warp in, take out his buddies, and start plugging away on Dagan. The good news was he wasn't doing much damage to me, at least nothing periodically hitting the shield booster couldn't deal with. The bad news was I wasn't even scratching him.

    So after ten minutes of wasting ammo and not seeing anything more then a sliver of red, I warp out and look for some better weapons, which the training I'd done since first equipping my Stabber would now allow. I warp back in, start plugging away, and this time I can scratch him, but only just. At best I could get his shields down by a quarter and I swear it seemed every time I regened my shields his regened even more. So I warp out and go in search of ammo and missiles that give more shield damage. This time when I warp back in I can get his shields down to about one quarter, but never any lower because every time my weapons have to reload he regens most of his shields and no matter how I stagger them it doesn't seem to help.

    At this point it's clear that at my SP level I'm not going to be able to down Dagan with my Stabber -- newbie mission my arse. As it happened, that day I had bought a Rupture, but I hadn't yet picked her up or equipped her, so I decided to call it a night and try again in the morning.

    The next morning I equipped the Rupture with the best stuff I could get, including turret and missile stabilizers as well as three medium EMP-firing drones, and headed out. It took a little while, but it was clear from the first few moments that he was going down.

    Obviously I'm a newbie and obviously I managed to get through the story arc just fine (albeit with the loss of two ships, but such is life). My problem isn't really with any of it being particularly difficult, the fact is I learned a ton by doing the harder few missions and came out with much better equipped ships and a better idea of how to run them. But there are, at least it seems to me, four issues :

    1) Unevenness. Of fifty missions forty-seven could be completed by one of my cats walking across the keyboard while the other plays with the mouse. One mission will kill you dead fast, but only because of a gimmick a newbie is never going to be prepared for (and likely won't see again for quite a while). One mission will kill you dead because one of the ships you fight actually does pump out a substantial amount of damage. And one mission is difficult to impossible to complete without a lot more firepower then the average newbie is going to have laying around. It would be nice if the forty-seven missions saw more then a bit of a boost in difficulty, and maybe Dagan and Burning the Hive toned down a little bit.

    2) Warp scramble. It's very annoying to be killed by a gimmick, and that's what this feels like. The mission is otherwise not really any different then anything you've done before, but suddenly you're hit by a web and scramble and, if you're not prepared or in a ship that vastly outguns the mission, you're toast. Frankly I was afraid to go anywhere for days after without a warp stab, which kind of bites because of the downside. The mission mechanic could, in my opinion, be a lot better handled.

    3) Filler. This relates to the unevenness. Yeah, I know, sometimes super-secret documents need to be taken across the galaxy and only lil' ol' me can be trusted to do it, but there's way, way, way too much of that in the epic story arc. Also too much "Oh, you need my help? Well you'll have to do some menial task for me first!". Too much of the epic story arc ends up feeling like filler, mostly because it is, and filler is never very epic.

    4) The big finish. Problem is, there really isn't one. The last mission doesn't feel all that different from the first. Yeah, I killed Dagan, thus saving the sentient drones (I think that's what happened, anyway), hauled his carcass all over the system, and got told that maybe there was hope for my kind after all (gee, thanks). It really all felt anti-climactic, it really needed more oomph. Maybe the drones show up and say something to the assembled battleships? Long speech, everyone goes away happy, blah-blah-blah. As it was, the only way I even knew the drones had shown up was by reading this walkthrough and by the text of the last quest.

    Anyway, I had fun with the Sisters of Eve quest, earned a ton of isk, and learned a lot, for the most part I think it's a big success and nice introduction to the game for me. But I do think it has a few issues that I hope are addressed in future arcs.

    That's my take, for whatever it's worth. Thanks a ton for this walkthrough, I wish I'd had the sense to look for it before I hit Bruning Down the Hive and not after. Live and learn.
  • Malakite
    The link to the Epilogue is dead on part 7. Also, some ship/weapon recommendations for "Burning Down the Hide". I attempted it with both a Destroyer (Catalyst) & Cruiser (Stabber), which were well equipped and got blown up each time. So, I either suck really bad or wasn't prepared for this mission. I needed the help of 2 corp mates in BC/BS's to complete that mission.
  • Max0u
    Hello !

    new :

    http://wiki.eveonline.com/wiki/Bag_of_Blood

    i made screenshot of all mission / pocket / wave of "scanning branch"

    cu.
  • mandrill
    Nice one Max0u, It was a big job getting just my guide written and up, I'm glad that others are willing to help out putting it on the wiki.
  • Sean
    Great guide, but your epilogue page wasn't linked to the rest of the guide. I just guessed the url and luckily you followed the same naming convention as the rest of the pages - you might want to fix that...
  • mandrill
    whoops, I'll fix that now. Thanks for the heads up Sean.

    Edit: Looks like I'd only missed the epilogue link on Part 10, fixed now.
  • Any tips for a player fresh off the three 10 mission NPE arcs? I was planning on packing up my Sigil with my Punisher and as many ship modules as I could, selling the rest, and heading over to do this. But from your walkthrough, it seems like I'll be needing alot more than a Punisher to tackle some of these missions...
  • Great job with the guide!
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