EVE Epic Mission Arc Guide – Part 4

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ema_head5This is Part 4 of an ongoing guide tot he first Epic Mission Arc, introduced in the Apocrypha expansion for EVE-Online. So, one chapter comes to an end and another begins. On with the guide…

Before I get into the missions themselves I’ve had a good question put to me on the OOC forums at EVE-Chatsubo.com, where these guides also have a thread. The question was about standings and I am reliably informed that you need standings with Sisters of EVE to take part in the mission arc but I won’t be able to check exact numbers until I get back in game (my game time ran out on friday and I’ll have to wait until my retail box arrives on Monday or Tuesday). Another facet to the question was whether your ability to travel to the various secondary agents involved in the arc will be affected by any faction standings or faction warfare involvement, I’m still looking into this and will publish my findings in a later part of the guide.

Now back to the guide…

Epic Mission Arc: The Blood-Stained Stars

Chapter 2: Automation Impediment

Mission 11: Studying the Scene

ema_m11Upon reaching your destination in Gallente space, Delphine Xarasier will ask you to collect some corrupted drone components from the mission location. The deadspace location will have the loot you’re looking for in a cargo can marked Corrupted Drone. There will also be a handful of rogue drones floating about but they will not engage unless you engage them so taking them out is completely optional.

Wave 1:
3 x Broken Duvoll Labs Recon Drone (frigate)

Grab the contents of the can and return to Delphine to complete the mission.

Mission 12: Rendering Assistance

A simple deadspace courier mission this one. Take the antibiotics to the location provided, drop them in the colonial supply depot (shows up as a can in your overview), return to Delphine. Easy.

Mission 13: Lair of The Snakes

ema_m13This looks at first glance like a simple shoot the rats mission, however its a bit tougher than previous kill missions in the arc. I’ve been doing these missions in a Tech 2 fitted Vengeance and so did not run into any problems with the pirates in this mission. If you’re still running a tech 1 frigate it is of paramount importance that you adjust your resists and damage to suite the pirates.

You’ll be facing Pirates of the Serpentis Faction in this mission and they are weak against KIN and THERM damage and will dish out the same in damage. The final wave has a cruiser class pirate in it so watch your range and be prepared to warp out if things get hairy.

Note: In this encounter (and the next) each wave has a trigger ship whose destruction triggers the spawning of the next wave rather than subsequent waves spawning when the previous one is gone. I didn’t realise this at the time and didn’t make a note of which ship in each wave was the trigger, sorry. If those of you working through these guides do make a note of which ships trigger the next waves, let me know in the comments below and I’ll update the guide.

Wave 1:
3 x Coreli Initiate (Frigate)
1 x Coreli Agent (Frigate)
1 x Coreli Spy (Frigate)
I honestly have no idea which of the above is the trigger ship, if there is one, there might not be. Still, stay sharp anyway.

Wave 2:
1 x Coreli Watchman (Frigate)
2 x Coreli Soldier (Destroyer, High DPS, possible trigger)
2 x Coreli Patroller
The temptation with this wave will be to deal with the higher DPS (Damage Per Second) destroyers first, but I’m pretty sure one of them is the trigger for the next wave so if you can leave them till last that might be the better plan as it may prevent you being overwhelmed with multiple waves.

Wave 3:
2 x Coreli Patroller (Frigate)
1 x Coreli Watchman (Frigate)
1 x Coreli Chief Scout (Cruiser)
1 x Serpentis Personnel Transport (Industrial)
The Personnel Transport will spawn at the same time as the third wave though it is not really part of it. It will be a long way off and will warp out almost immediately on orders from one of the other ships in the wave. This doesn’t matter as the mission will still complete.

There are two ways you can deal with the cruiser, the first involves trying to stay out of range and tanking the damage or getting in really close so its guns can’t track you easily. You’ll have to judge which tactic is best for yourself based on your guns optimal range and your tank setup. If you go for long range take the cruiser out first, if you get in close you can safely ignore the cruiser until you’ve take out the supporting frigates. Once you’ve dealt with the pirates return to Delphine to complete the mission.

Mission 14: Data Retrieval

ema_m14This mission is very similar to the last one in that you’ll be dealing with the same number of waves and similar ships except this time their from the Angel Cartel faction which deal out EXP and KIN damage and are weak to the same. Actually fighting through all three waves is optional however as you can simply grab the contents of the wreck and run. Once again there may be trigger ships in each wave and I apologise once more for missing them, The destroyers int he second wave are probably the triggers again, though I could be mistaken.

Wave 1:
2 x Gistii Ruffian (Frigate)
1 x Gistii Hunter (Frigate)
1 x Gistii Impaler (Frigate)
1 x Gistii Nomad (Frigate)

Wave 2:
2 x Gistii Nomad (Frigate)
2 x Gistii Defacer (Destroyer)
1 x Gistii Ruffian (Frigate)

Wave 3:
3 x Gistii Thug (Frigate)
1 x Gistii Outlaw (Frigate)
1 x Angel Forward Scout (Cruiser)

Once you’ve grabbed the contents of the can, a datacore, you can return to Delphine and complete the mission whether you deal with the pirates or not.

Mission 15: Crossing Enemy Lines

Delphine now wants you to travel into Caldari space and speak to an agent there who she has been in contact with secretly. This mission involves travelling a similar distance to Mission 10 and although it is all in empire space and therefore safe to autopilot it, I advise travelling manually as usual, for the sake of speed and forming the habit.

This brings us to the end of Chapter 2 of the mission arc and the end of part 4 of this guide. Click here for Part 5 (link coming soon) and feel free to leave a comment below, in the EVE Online forum thread or over at Chatsubo.

Till next time, fly safe and good hunting.

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19 Comments

  1. White Carnation
    Posted March 22, 2009 at 5:00 pm | Permalink

    It is the Agent in the first wave who triggers (or it is the last one killed) and wave 2 did not agress at once

    In Wave 2 it wasn’t till I’d killed all of them that wave 3 appeared (though they had tried sensor damping on me, and it took most of my cap to survive)

    Again, Wave 3 did not agress, nor did the Personnel Transport manifest.
    I followed your advice and range-attacked the smaller ships, to get rid of them befroe i faced the cruiser. Again I was sensor-damped but not continuously.
    The Transport appeared when I attacked the cruiser and, as you say, legged it

    Hope this helps

  2. mandrill
    Posted March 22, 2009 at 5:47 pm | Permalink

    @White Carnation: Thanks for the info, I’ll edit it in at some point soon :)

  3. Chris S.
    Posted April 2, 2009 at 7:52 pm | Permalink

    Hello, I would like to report that during Mission 14 it is no longer possible to grab the data core from the wreck with the ships still guarding it. A message appears advising this. Thanks for the guide!

  4. White Carnation
    Posted April 5, 2009 at 4:50 pm | Permalink

    It is also impossible to use a tractor beam to snag the wreck, even though the icon looks like a can’s.

    Sorry _ I missed the triggers, although it _felt_ as if it was simply “last in each cluster triggers the next”

  5. BunnyGirl
    Posted April 17, 2009 at 8:10 pm | Permalink

    I found on the first wave that it was the second to last ship i killed triggered the next wave to me that was a initiate on the Mission 13: Lair of The Snakes. Im only 2days old in the game and this mission is pretty easy with a destroyer class ship, I have 1 damage control, 200mil steel armour plate, armour rep on my lows, webby and cap booster on the middle, and on my top I got 8 blasters. seems easy to keep close with the high dpser and use my drone to upset the frigates.

  6. DragonDawe
    Posted May 11, 2009 at 10:28 pm | Permalink

    Re: Lair of the snakes

    In my run the first wave ship that triggered the second wave was the spy

    The second wave ship that triggered the third wave was the Infantry

  7. scritty
    Posted May 20, 2009 at 2:19 pm | Permalink

    @ Bunnygirl How do you get a destroyer class ship equipped to that level in less than 2 days ?

    Looking at the skill requirements this doesn’t look possible.

  8. Grande
    Posted June 5, 2009 at 11:08 pm | Permalink

    Hey I’m having trouble turning in the datacore at the and of the mission. I have checkmarks on every objective except the actual mission destination at the end and I actually have the datacore in my hold, but whenever I attempt to complete the mission I’m told that one or more objectives isn’t complete. Any suggestions?

  9. Jake Fugger
    Posted June 7, 2009 at 3:34 am | Permalink

    Man, the ramp in difficulty once you hit Lair of the snakes is absurd. I don’t think my crummy little Atron is going to cut it. Waiting on frigate lvl 3 atm.

  10. Joanie Doe
    Posted July 26, 2009 at 3:38 pm | Permalink

    Faction standing doesn’t come into effect if you can start the arc, I have faction standing of 4.87 with Gallente and was able to fly into Gallente space and finish the missions there with out any trouble

  11. Joanie Doe
    Posted July 26, 2009 at 3:42 pm | Permalink

    SHould have written -4.87

  12. mandrill
    Posted July 26, 2009 at 4:56 pm | Permalink

    It may not affect you being able to pick up the missions but at faction standing -5 and less that factions forces will still shoot at you upon entering their space.

  13. Clyde XXI
    Posted August 9, 2009 at 7:42 am | Permalink

    @Grande: I finished mission 14 tonight, and ran into the same thing. You can’t just take the datacore with you. You have to blow up all the bad guys before you’re credited with having visited the wreck.

    For the record: I flew a Tristan with two hybrid turrets (Anode Light Ion Particle Cannon I) firing antimatter charges. I equipped with shield hardeners against KIN damage and EXP (14) or THERM (13) damage. I used an afterburner to close the gap with the bad guys, because otherwise they were able to take me to pieces while they were well out of range. I had to retreat a few times for repairs. I was able to get through 14 much more easily than I did 13, though that may just have been because I climbed the learning curve in mission 13.

  14. Kim Hedges
    Posted August 30, 2009 at 1:30 pm | Permalink

    I am in a Gallente Frigate, 2 weeks playing, I got wiped out, after advice I am going to save up for a Cruiser, plus tanking, plus insurance. In the mean time, I will have to leave this mission (Lair of Snakes) and do something else :(

  15. Ruth
    Posted September 12, 2009 at 2:39 pm | Permalink

    to this moment all done easily in Riffter
    hi: 3x 150mm AC, rocket launcher
    med: Medium shield extender, AB, web
    low: gyro, reactor control, overdrive

    all T1 or named

  16. Chuck Nowis
    Posted October 6, 2009 at 11:14 am | Permalink

    To be fair if you can do a level 1 without warping out you should have no issues with any of the missions. if you are able to take a t1 version of your races assult ship you will nail everthing in site!

  17. Kim Hedges
    Posted November 2, 2009 at 12:29 pm | Permalink

    Lair of Snakes Mission in Eve Online, does work with a cruiser, coil or gatling guns and 3 drones. Mission completed. :-D

  18. g g
    Posted June 6, 2010 at 4:10 pm | Permalink

    Hey,

    Awesome guide so far! Thanks so much!

    SOE epic arc L1:
    Mission 13:
    I used Condor with 2 light missiles, ab, shield booster, and overdrive, with absolute minimum skills to fly and fit (I was bored while running learning skills). http://eve.battleclinic.com/loadout/34817-Swift...

    I completed the mission by kiting and using kinetic missiles. It's possible that the waves trigger when all ships are destroyed rather than for trigger ships. All waves are spread out far enough apart that you don't have to worry about chain aggro, regardless.

    Trigger ships:
    Wave 1 (they barely touch you at 17km): Scout, Scout, Spy, Initiate, *Agent*
    Wave 2: Patroller (Frig), Patroller, Patroller, Soldier (Des), *Soldier*
    Wave 3: Patroller, Watchman, Watchman, Chief Scout (Cruiser)

    Wave 2 and 3 have some form of EW – the first is jamming and I'm not sure about the second but three of their ships attempted to do it to me. Just remember your target once you start firing.

    Just for fun I tried speed-tanking the cruiser. I came in on a 9 pattern using AB then orbitted without AB on and he couldn't hit me. With my skills it took a long time to kill him though.

    If you feel like linking to my blog: http://abjectterror.livejournal.com/

  19. Posted June 6, 2010 at 5:05 pm | Permalink

    You're very welcome. I really should get off my arse and go through this guide and put it into a PDF or something. There are a lot of comments and extra info to go through and it is a lot of work. I will get around to it at some point though.

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