EVE Epic Mission Arc Guide – Part 7

Part 1 - Part 2Part 3 - Part 4Part 5 - Part 6 - Part 7Part 8Part 9Part 10
EpilogueAddendum
EVE Forum ThreadChatsubo OOC ThreadEVElopedia Page

ema_head11

This is part 7 of my guide to the first of EVE’s Epic Mission Arcs, to access the previous parts use the links above.

Epic Mission Arc: The Blood-Stained Stars

Chapter 5a: Bag of Blood

Mission 25: Tracking the Queen (Part 2)

A simple courier mission in which you have to take the rescued journalist (last mission) to gather his data from where he’s stashed it at another station. This mission completes when you talk to Sister Alitura from the drop of point, though you still have to travel back to her to get the next one.

Mission 26: Tracking the Queen (Part 3)

Epic Mission Arc - Mission 26 DetailsTake the tracking data to a supposedly secure Sisters deadspace drop point. Don’t be reassured by Sister Alituras assertion that this will be completely safe as when you drop the data in the can at the mission location some Mordu’s Legion ships will spawn and immediately aggro you. Again there is a Bounty Hunter in the mix, so unless you can be sure of taking him down quickly (which I couldn’t) you should warp out and complete the mission.

The Bounty Hunter has a high sheild recharge rate and was quite capable of tanking the light sabretooth missiles I was throwing at it. High DPS is called for in this situation and as I couldn’t deal out anything like what was required I warped out and spoke to Sister Alitura to complete the mission.

Whils only one group of Mordus spawned to begin with, there may be more waves so if you’re going to take them on be prepared for another wave spawning.

Wave 1:
1 x Mordus Bounty Hunter (Webber)
5 x Mordus Gladius

Note: If there is another wave I’d appreciate it if someone could let me know (with ship types and numbers) and I’ll add them to the guide.

Mission 27: Burning Down The Hive

Epic Mission Arc - Mission 27 DetailsThe Drone hive has been found and the Sisters want you to go and wipe out the threat completely. This is a multi-pocket mission and you get plenty of time to complete the objective and still collect the substantial 171k bonus.

Pocket 1
There will be a cruiser class drone, identified on the overview as ‘Mysterious drone’and a few frigate class drones in as you warp in, the cruiser will escape through the acceleration gate and leave you to deal with the remaining frigates before going after it.

2 x Belphegor Apis
1 x Decimator Alvi
1 x Infester Alvi
3 x Mammon Apis
1 x Sunder Alvi

Pocket 2
Again the mysterious cruiser drone will be present in this pocket, and once more it will make good its escape through the acceleration gate before you can get close. The drones in this pocket look like they are in two groups and from their behaviour when I approached one of them they will aggro by group but I think I strayed too close to the second group whilst attacking the first so managed to draw aggro from all of them :( I ended up kiting them for 100km or so and taking them out that way. Don’t attempt to orbit one of them or you’ll just get swarmed and they’ll eat through your tank quite quickly (unless you’ve got an uber tank that is. Then feel free to simply sit and take the punishment)

2 x Hunter Alvi
2 x Infester Alvi
1 x Raider Alvi
4 x Render Alvi
1 x Splinter Alvi
2 x Sunder Alvi

Pocket 3
The Mysterious cruiser drone will be in this final pocket but you won’t be given the opportunity to engage it as another cruiser, labelled Mysterious ship on your overview will appear and destroy it transmitting a message saying that you’ll never learn the secret of the drones. This crusier will then warp out and leave you to deal with the remaining drones, one of which will be a cruiser drone. The mysterious drone does leave a wreck however and this is available for you to salvage once you’ve dealt with the rest of them. The Cruiser class drone (Wrecker Alvum) should be your primary target, the damage it does is not significantly greater than the frigate drones but it will be a tougher customer so should be taken down first while you tank the damage from the other drones.

1 x Wrecker Alvum (Cruiser)
3 x Decimator Alvi
2 x Render Alvi

Once all the drones are dealt with, return to Sister Alitura to find out where your next mission is going to take you.

Mission 28: Its Not Over Yet

Travel to Hek and speak with Keita Eslin. This is a long and tedious journey, again though I would encourage you to travel manually, and, as an added exercise, drag the local tab from the chat window to its own window and scan down the list of people currently in each system as you pass through. This is to get you used to checking local for hostiles. If you are in a player corp anyone with negative standings towards your corp or alliance will show up with a red icon next to their name in local. Get into the habit of having local open in a separate window from the main chat, it is invaluable in low and null-sec operations, though completely useless in wormhole space as pilots only show up in local there if they are actually chatting.

Thats it for Part 7 of the guide. Comments and questions can be posted here, the EVE Online forum thread, or the Chatsubo thread as usual. I’d also like to take this opportunity to put the call out for further information. If you feel I’ve missed something, or that there is an essential piece of data that should be included in the guide feel free to EVE-mail me in game (my character name is Jmarr Hyrgund) and I’ll see about editing it into the guides.

Till next time, fly safe and good hunting.

This entry was posted in EVE Online, Epic Mission Guides and tagged , , , , , , . Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.
  • Mission 27 Burning Down the Hive. Great info here, some of which should be included in the revised guide as you know.
    I would like to help out with some info on weapons. As a noob, I found myself struggling to find weapons which could be used to keep the drones at distance. I was fortunate enough to find a helping hand in Local chat (recommended).
    I flew a Caldari Merlin to complete the mission. I fitted it with two 150mm Compressed Coil Gun I and a Malkuth launcher with FoF EM Missiles (Don't remember name). I used Lead Charge S which grant a 60% range increase to the Coil Gun's 14km range (other charges available as well, stay away from antimatter or anything with -% range) for about 21.5km overall (feel free to correct the math). I maintained a distance of 25km using the Keep At Range option on the Strain Drones.
    Another option is to keep at range on your partner if they are better at piloting but you should practice yourself, my partner maintained a range of 30km thus preventing me from targeting drones. Once the Strains were dead I closed range to 10km and engaged my missiles. Overall the mission took me about an hour to an hour and a half to complete this way. Keep in mind that you can warp out and dock after battles without respawn. I recommend having at least 1000 charges and 500 missiles.
    I also used an overdrive, afterburner, and Radioisotope Adaptive Nano Membrane. I had no problems running weapons and afterburner the entire time. Key point here is learning that ammo ranges affect your weapons as well. Hope this helps.



    Admiral Rutledge
  • Gargulous
    Hi, nice guide, although it may help to mention the warp locking issue in the actual guide, rahter than leave it to people to read the comments.

    It can be frustrating loosing a ship to enemy that lock you, especially when you didnt know it was possible, or that the enemy in particular could do it. Dont let that discourage you though! Let off steam with some mindless ratting, then go for it again after doing some research on how do deal with the problem. Losses will happen, often unexpectedly...you should have heard me when i lost my brand shiny new Typhoon (my first Battle Ship, made specially for me by a friend, from minerals we mined for days!) to locking enemies i didnt know COULD lock!!!

    As mentioned, EVE has a big, neverending, learning curve. Skill is part of the issue, as is ship loadout, although it appears that many of the players here are new to eve, thus may have very limited options for fitting the possibly very few types of ships they can actually use. If you cant fit a kickass top of the line T1 Frigate with good quality modules (named MetaLevel ones), you may want to wait till you can. On the other hand, one side of warfare is knowing when to pick your battles...and as the enemy in pocket two can be avoided, this is probably the answer.

    As a usefull bit of advice for all new players, get a copy of evemon, and learn how to use that to plan your training, and use its links to battleclinic to find good fitouts for pretty much any class of ship (you can actually tell evemon to add the skills you need for the battleclinic loadouts to the evemon skill training plan.)

    Thanks to KN for his guide, and good luck and much fun to all the new players.

    Gargulous
    :)
  • Mc nasty
    New player only 13 days in, walked through all the previous missions no problem.
    Easy money right?
    Pocket 1 no problem
    Pocket 2 oh NOES!!! just wandered blindly into the midst of the swarm in a MOA
    Got murdered. Was so mad i came back with my trusty Merlin and that got killed too.
    Reality check. :( realised that i suck at this.
  • Don't give up. EVE is one long learning experience. Hell I'm still learning stuff and I've been at it for 6 years now.

    Which mission was it and how did you approach it? I may be able to offer some advice.
  • Clean
    helo,
    i find it is realy Important to say: The strainer (they sometimes appear) WEB + WARP-prevent you! it was a pain in the as* for me. I didnt know that i cant warp away. I tried to defeat them in close combat, but couldnt do any damage, because i was webbed and the worst i was not able to flee, never happened to me.. i was dfending like 15 minutes but without damage nor speed it was impossible... - that imbaness is depressing.
  • Darucha
    Burned the hive down last night in a Merlin. The adaptive armor suggested above was on of the keys I think. I used missiles and projectile turrets stuffed with EM ammo. An advanced afterburner was also key. Almost got caught in the second room. Got jammed and the drones swarmed like angry bees. Managed to warp out though... I kited the group(s) on my return and used plenty of the space available. Actually flying the ship and baiting the drones out into space was a big help. I'm no EvE expert (2.5 months) but if your losing mutiple ships, either your set up is wrong or the tactics being used are not sound. Just one man's opinion...This guide is really great though. Did have trouble getting the cargo from the second room drones until I went back to salvage.
  • Slaman
    I see a lot of people had problems with fighting the second pocket. After I cleared the first one and jumped to second one i just flew past the dronese and used the gate to reach the third one, jumped just in time before I ran out of armor. In the third pocket i repaired my armor, cleared the drones and the mission updated succesfully, so I don't think you have to clear the second pocket, just fly past them as fast as you can or go arround the to the jumpgate.
  • Volbard
    I lost four ships to the second pocket last night, these comments have helped me feel better about that. I wasted a lot of time trying to warp out, not realizing that I was scrambled.

    The key to me was fitting my ship better, switching from blasters to rails, and orbiting with an afterburner, and using my drone to help take out the webbers.

    Definitely a big difficulty spike, this is the first mission that even came close to taking my ship, and then it took several.
  • Pete
    Hey, you really, really need to update this article! It makes it sound like doing this level is easy; well, dealing with warp scrambling is not easy and you don't mention it! You have to read well down into the comments to find out about it -- I lost 4 ships on this mission.

    Be sure you have afterburners and weapons that have a range of 20km or greater -- keep your distance at 25km or more; specifically from the "strain" droids.

    Update this article please. It was of no use and actually made it sound like the Burn down the Hive mission was fairly straightforward. Since most game players tactics involve warping out, not being able to do so is certain death.

    Cheers,

    Pete
  • mandrill
    I am currently working on a PDF of this guide which will be updated with information from the comments.
  • deimos
    I have to agree that this mission could be considerably harder than some high tier lvl1s - I finished it without difficulty, but I've been mission running for the past few days to get cash for the advanced learning skills, and this pushed my Coercer harder than any of the lvl1s did.

    Granted, I've got a good armor tank going - adaptive nano, 200mm tungsten plating, cap recharger, cap relay, plus repairer(100secs sustained) - and turret range out to 25 with EM/Thermal damage. I managed to pump out enough firepower at long range to thin out the crowds.

    Quick tip that will make life a LOT easier: if they get in close and are orbiting too fast for your tracking, pick a far away object (or align to a station) and just head for it full speed. NPC's will drop in behind you after a few seconds, cutting down the angular momentum considerably!
  • shutter
    Wow. Don't take 27 pocket 2 lightly. Burned through a destroyer, and like.. 6 rifters. If I wasn't so damned determined to beat those f'ers, I'd be playing a different game right now. Not an easy task for anyone, and I personally think it was way, way, way too tough for a noob. Def not a lvl 1 mission, but I learned alot... just wish it hadn't cost me 3M. :/

    Range.. 16-20Km is probably the only way to beat them without losing a ship. Don't forget your microwarp, or afterburner though.. those drones are way faster than a rifter, and without a boost, you'll be gimped(webbed & warp jammed) in seconds. Did I mention that those things were f'n fast? They'll circle your butt at 2k and own your 125/150 guns, so stay at range, and pay very close attention.
  • Soekith
    Hi!

    In "Mission 27: Burning Down The Hive", you don't have to destroy the cruiser at all.
    The mission is completed when you kill the last drone (except the cruiser).
    Therefore you can just kill the littles ones and warp out.
  • David Blangstrup
    I should have read the commentaries... :( I went in with my Vexor, which I have spent so much time and money on, and couldn't warp out... just like described here. No one alerted me that NPC drones could scramble, so I am done with this game, sadly... nice graphics and so on, but this is just too much...
    - David
  • Jose Chupacabra
    Something on your webpage is seriously screwed up. Won't finish loading and eats a ton of bandwidth.
  • mandrill
    works fine for me.
  • Ed Wolf
    Hey, thank U Keith for this excellent guide, but it didn't help me on this mission doh, but it helped me get over my MAD anger :) after losing my Tristan, twice today arrrg :( (yes me too, strange... all those fine Tristan's) I will try again to beat them back tomorrow .... the revenge will be sweet :) take care...
  • Dron X
    When i lost my Punisher in second room,i wos wery angry.This hapen becouse i dont able keep distance-drones sometimes use microvarp drives and go close.And in short distance my turrets all time miss.Go with bigger ship is stupid idea-you just bigger and slover target.I just buy Executioneer,put in low slots 2 overdrive injectors,middle-small shield extender and 1MN afterburner and hight-1 Medium Beam laser1 with MicrovaveS ammo.With my skills laser have 16000m optimal,then in target settings i set default distance 17km.Then just go and shoot them all.Just sometimes single drones warp close,then i deselect my current target and select closest and push keep distance.With my speed 1000m/s+ i allmost dont have problem.Just when need kill last biggest i orbiting around about 25 minutes in 15km orbit,becouse for this weapon drones shields little to hard.EXECUTIONER-FUNSHIP.
  • Lo Ram
    I just kited everything in "Burning down the Hive" with a tech 1 artillery fitted Rifter. No chance of dying as I just sat outside their range but it did take a while! Running around with a salvager afterwards took even longer. :-)
  • mthomas768
    In pocket 3 of Burning Down the Hive you might be better off killing the smaller drones first. They die faster, reducing your incoming damage more quickly. Once they're down, you can focus on the cruiser.
  • Asker
    guys help me plz! mission 26 tracking the queen part 3. jet can has got no such option as "open cargo". how shall i put tracking data in it? i have very few time until magus fleeet comes and pwnes me very hard in 10 seconds.
  • Kagehi
    Just did it today. Lost two Tristan and a Catalyst to the buggers. The Catalyst was worthless, at least the way it was rigged. The Tristan can "usually" get me through most fights, and sucking the power from a ship with a Nosferatu can "usually" keep my armor repair running long enough to take something out, without completely fowling up my cap, except I wasn't expecting the damn jump jammers, and wasn't sure which ones they where (didn't read this until after). I still have the civilian booster, since that manages to keep the shields "just enough" to prevent me dying too fast, but not so much I suck cap power like a mad man. Need to figure out a way to redo things a bit, I guess.

    Nasty, nasty mission.
  • Andrea Griffin
    Hello,

    I also had a friend lose a frigate and a destroyer in the second room of mission 27. I thought that maybe he was having some issues since he was new to the game, so I came in to help. Four of the drones are a nasty combination - two scrams, two webs, then they orbit close and do a large amount of damage for drones. Since their transversal is high, they are difficult to hit with turrets.

    Bring a friend and focus fire, or tank hard and use rockets or drones, or a web of your own.
  • Dan
    Just lost a destroyer and a cruiser to the damm 2nd pocket. Bloody slow ship just got chased down by the infesters and scrambled...I spent weeks building up ISK for a new ship to do this damm mission, and I've just lost another ship to it...argh.
  • Refefer
    I like the guide. It didn't help me in saving my Tristan during M27, but it sure made the cross easier to bear. Thanks for the guide and keep up the good work!
  • Ryver
    I'm glad I came across this site today. Last night, I lost 2x Tristan and then because I was very grumpy about it, took in a Destrory (? between Frigate and Cruiser). Lost that as well. I actually was looking in the EVE DB for how to stop the warp scrambling (found it) then found this guide to make sure my thoughts of what happened are correct.

    Oh well, it's only ISK ;) I expect all my wrecks will be gone before I can get back to it again. At least it was a learning experience.
  • FastActin
    Thanks to this forum, I was able to entirely avoid getting scrambled in Mission 27's pocket 2. I maintained my distance out of the 20K scramble range and, having a Vexor (Gallente Cruiser), let my 5 drones do most of the work; specifically two Infiltrator I's for doing the EM damage that the Strain's are susceptible to, and one Hammerhead I, one Valkyrie I, and one Vespa I for doing all other damage.

    Also, I did note that you can in fact take on the spawn in two groups if you swing wide around the first so as to not aggro the second. The spawn I got in pocket 2 was:

    Group 1:
    3x Render Alvi
    4x Splinter Alvi
    1x Infester Alvi

    Group 2:
    2x Raider Alvi
    1x Sunder Alvi
    1x Silverfish Alvi
    1x Strain Infestor Alvi
    1x Strain Render Alvi

    I encountered no Hunter Alvi's at all, unlike other postings on this page. After wiping out Group 1, I sent the drones to take out the Strains first as soon as they targeted me (first I sent them after the Strain Render, because it has a longer scramble range, then i sent them after the Strain Infester). It was easy to clean up the rest after that.

    Thanks, everyone for all the great critical information you posted on this page!
  • FastActin
    Verified also that there are no additional waves in Mission 26. Drones help significantly in finishing off the Bounty Hunter.
  • In M27 ('Burning Down the Hive') Pocket #2, I lost a Cruiser to those @#$%^&* drones. They scrambled me and I couldn't warp out. I just sat there, watching my shields, armor, structure, and my drones get decimated. I went back in with a new Thorax, more drones, and a smartbomb. Revenge was sweet.

    BEWARE THE DRONES!


    (Nice guide by the way.)
  • BaNZ
    Got slaughtered with mission 27 at pocket 2. Lost 3 Tristan, 1 catalyst, 1 crap ship. Seems like they got some sort of warp disruptor. I usually kill 1 ship and run off, but I couldn't warp away with these. Just sitting duck. I was told to kite them, how do you do that? I can't navigate the ship with arrow key or anything... :( Am I too low level or something? Got 240k sp.
  • mandrill
    Right, where to start...

    Firstly, have you done the tutorial missions? If not take a break from the epic arc and go and find a tutorial agent, there will be one in the system you started in when you first entered the game.

    Secondly, your ship is not navigated with the keyboard, ever. To move your ship around in space you simply double-click on space in the direction you want to travel and your ship will move at maximum speed in that direction.

    Thirdly, kiting is when you travel away from your enemy, getting them to follow you. You can do this easily by selecting the enemy you want to travel away from and then either clicking the 'keep-at-range' button in the window above your overview (right clicking this button also lets you set the default distance you want to keep between you and your target) or you can right-click on your target (either in space, in the locked targets display, or in the overview) and select keep at range from the pop-up menu. in the pop-up menu you can either select a range from some presets, or use the default. Keep at range is handy in that it will adjust your speed automatically to keep your ship in (or around) the range you specify.
    I would set your default keep at range to the optimal range of your guns or slightly more. You can find this value in the attributes of your guns (when loaded with ammo) by right-clicking the button that activates them and selecting show info, it will be under the attributes tab.

    I hope this helps you out and that you enjoy the rest of your time in EVE. Fly safe and good hunting.
  • Zibzib
    Thanks for the suggestions, I will try to keep those in mind. =)
  • Zibzib
    Is mission 27: Burning down the hive doable in a Tristan with 1x 75mm Gatling Rail, 1x 150mm Compressed Coil Gun, 1x Small Nosferatu, 1x Hornet drone, afterburner+cap booster+stasis webber, damage control+small armor repairer+overdrive injector?

    Or better buy a larger ship?
  • mandrill
    @Zibzib: Try and see. I can't give specific guidance or specific ship types as I could spend the rest of my life doing the same missions over and over again in different ships.
    I'll say this though, the size of the ship is not an issue, in tha majority of cases its how you fit your ship and how you fly it which spells the difference between success and failure. Remember to watch your ranges and try and keep any targets at the optimal for your gun/ammo combination (found by right-click>show info on the gun in question whilst in space). Its always a good idea to set this as your optimal
    A couple of tips regarding your fit:
    Don't mix your guns, go with either the 75mm or 150mm (the 150mm will give you higher range and damage, but lower tracking and rate of fire). fit two of one gun, rather than two different guns.
    Drop the Nosferatu for another damage output, I think the Tristran can fit a launcher, rockets are good for dealing with anything that gets under your guns. EM (Gremlin) rockets for preference against drones.
    Drop the Cap Booster for a Cap Recharger or Small Capacitor Battery, it means you don't have to carry the booster charges and both will increase the rate at which your capacitor recharges. Increasing the size of your capacitor does not increase the time it takes to recharge, so the rate increases. Same principle as applies to sheild extenders.
    And finally if you can drop the Overdrive Injector for an adaptive nano membrane (under reseistance plating in the market), this increases all your armour resists and should give you an all round tank that can handle the drones.

    IMPORTANT: Do not leave your armour repairer running, it will eat your cap and leave you defenseless. Turn it on and then off (Double-click usually, or hit the hotkey twice) again when you feel you need it.

    As ever in EVE its not down to the ship, or the fittings, in the end but the ability and good sense of the pilot. Know when to warp out, and which targets to take out first and you should be ok.
  • jac'dhu
    I too got scrambled in Pocket 2. I just belted into the bunch with my well shield tanked rifter (+medium shield II + recharger II), expecting to just sit there as usual and drop them like flies. I was webbed and scrambled, ran out of capacitor and podded within the minute. Big wake-up call :-) With hindsight I should have just carried on dropping them rather than waste time trying to find a way out of it when I realised I was webbed/scrambled. I'd probably have got them down to a number I could have tanked. By the way, don't bother trying to make a run for the gate to pocket 3 - you can't activate it scrambled :-(

    The spawn I got was...

    1 x strain render alvi
    2 x strain infestor alvi
    1 x sunder alvi
    1 x hunter alvi
    1 x raider alvi
    2 x render alvi
    3 x infestor alvi
    3 x splinter alvi

    You probably could make it to pocket 3 without actually aggroing anything by just keeping your distance and flying around to 'back' of gate. I managed to get some gear back from my rifter by doing this in a rookie ship (+ warp stabiliser).
  • mandrill
    Kill the strain drones first and that should unweb/scram you.
  • Mo We
    In Mission 26: Tracking the Queen (Part 3) there is no other wave
  • ciel712
    I was piloting a Cormorant destroyer. I looked into it and apparently it is the "Strain Render Alvi" that use them - this is probably present in all the missions that have such drones. According to this website (http://eve.grismar.net/rats/index.php?navigate_...) the Strain Decimators, the Strain Renders, the Strain Infesters and Strain splinters use warp scramblers. The former two have a scramble range of 20k and web range of 10k while the latter two have a scramble range of 8k and web range of 10k - just for reference :P
  • ciel712
    I just wanted to add that on mission 27 the drones use warp scramblers as I wasn't paying attention, then when I tried to warp out I couldn't - I can't believe I got killed by drones :(
  • mandrill
    I didn't notice that in mission 27 I'll make a note of it and add it in to the upcoming addendum. thanks. What were you flying btw?
blog comments powered by Disqus