EVE Epic Mission Arc Guide – Part 9

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ema_head12

Welcome to part 9 of my guide to the first of EVE’s Epic Mission Arcs.

Epic Mission Arc: The Blood-Stained Stars

Chapter 6a: Shifting Foundations (cont.)

Mission 35: Thwarting the Succession

Epic Mission Arc - Mission 35 DetailsThe objective for this mission is to rescue a Kurusal Tribe spy from a smuggler training facility. Upon your arrival at the location there will be a group of Mercenary Rookies near a structure about 20km away. They will begin to approach and will aggro you at about 12-15km (if you don’t approach and aggro first that is), destroying the last of these ships will trigger the spawning of the second wave. As far as I can tell these mercenary ships do mostly THERM damage and are very weak against EM.

Wave 1:
3 x Mercenary Rookie

Wave 2:
1 x Mizara
3 x Mercenary Fighter

I found Mizara and the Mercenary Fighters to be only slightly tougher than the Rookies, and dispatched them quite easily. That being said, make sure you have good thermal resists for the second wave as the Fighters pump out flameburst light missiles which can eat through your tank if you’re not prepared. This would seem to be yet another non-existent pick up as defeating the rats is once more enough to complete the mission. Return to Keita to complete and recieve your next assignment.

Mission 36: Certificate of Death

Travel to Tanoo in Amarr space and speak with Dorvich Anselm. This is another fairly long  journey and again I would advise to do it manually though you can autopilot it and go do something else for 20 mins or so.

Chapter 7a: A Breach of Trust

Mission 37: A Matter of Decorum

Deliver a doll belonging to Mizara to her family in a nearby colony. This mission is a simple deadspace drop-off. travel to the location and drop the doll in the cargo can identified as Mizara’s Family Hovel. Once done return to Dorvich for your next assignment.

Mission 38: New Friends

Travel 2 jumps to speak to Doctor Canius in Lisudeh.

Mission 39: Recovery

In this mission you will be introduced to the mechanics of the Archaeology career path. The objective is to retrieve an artifact from a nearby archaeological dig site. To this end you are supplied with a civilian grade archaology module called an analyzer. You’ll need to fit this to your a ship in a medium slot, so swap it out for a module you can do without for this mission. I’ll cover its use in a moment, but first of all you’ll find that when you warp in to the location you’ll be faced with some Blood Raider pirates so lets deal with them first.

Remembering that Blood Raiders are beam based Pirates and so deal out mainly EM and THERM damage, you should adjust your resists accordingly. They are also weak against EM and THERM so any missiles or ammunition that you use should reflet this also. Take out the cruisers first and try and keep as much distance between yourself and the destroyers as possible as their DPS is higher than that of their larger compatriots. I’m not certain as to whether the paltry second wave is acutally a second wave at all or whether its simply a covert ops pirate who uncloaks when you aggro the others. in any case you can safely ignore him till you’ve dealt with the larger ships.

Wave 1:
2 x Corpium Arch Reaver (Cruiser)
2 x Corpior Templar (Destroyer)

Wave 2:
1 x Corpii Seeker (Frigate)

Once the threat has been taken care of you can turn your attention to the nearby tomb. Approach to within 5km of the tomb and target it. Once you have a lock actvate the analyzer as you would any other module and wait. Oce you have a successful analysis the module will deactivate automatically and you’ll be able to open the tomb and retrieve the contents. Once you have the artifact safely in your hold return to Doctor Canius and complete the mission. You’ll get to keep both the artifact and the analyzer module.

Note: I’m missing a shot of the Mission details for this mission (Recovery) if anyone could supply me with one I’d be most grateful.

Mission 40: Of Quiet Nights Long Past

Epic Mission Arc - Mission 40 DetailsThis mission has you retrieving somd ocded documents from a supposedly abandoned monestary. The Monestary itself will have a few defenders in the form of Scavengers. The scavenges are flying a variety of standard frigates and as such their resists and damage will vary wuite a bit. They’re pretty easy target though and shouldn’t pose to much of a problem.

Wave 1:
8 x Scavenger (Mixed Standard Frigates)

One of the Scavengers will drop a can containing the documents you’re looking for. Grab them and return to the Doc to complete your mission.

Mission 41: Revelations

Return to Dorvich Anselm in Tanoo for your next assignment

Mission 42: A Call to Trial

ema_m42You must face and defeat Taphos in a trial by combat

Upon warping to the location you’ll see Taphos approximately 25km away. I would advise getting as close as possible as quickly as possible as his guns do fairly heavy EM and THERM damage (for a frigate) at medium ranges (over 10km). If you’re not fitted for close combat, keep him at your optimal and watch your tank. Once you’re under 10km the damage he does drops off abruptly as his guns have trouble tracking targets that close in. Once you’ve taken care of Taphos you’ll trigger a conversation with Dorvich which will allow you to complete the mission there and then and he’ll give you your next mission

Mission 43: Brothers and Sisters

This mission has you returning to Sister Alitura in Arnon for your next mission. Its a long slog and it was late so I autopiloted it, but again I would recommend getting into the habit of travelling long distances manually.

This concludes part 9 of my Epic Mission Guide, comments in the usual place (links at top of post).

Till next time, fly safe and good hunting.

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  • ihateshackers1
    im hoping that they fix the problem where if u put ur ship on autopilot it jumps to the stargate it will be like 14 km off
  • mandrill
    The autopilot does that to prevent ships bumping eachother on landing at the gate. If you don't like it, don't use the autopilot, warping to 0 is faster anyway and is also less likely to get you killed in lo/nul-sec.
  • mandrill
    Its not a problem. its so that autopiloting ships don't bump eachother when they land at a gate. If you don't like landing so far from the gate, don't use the autopilot. As I have said many times before, warping to 0 is faster and is less likely to get you killed.
  • Pajama Pete
    Mission 38 lands you in your pod if you've joined the Gallente Faction. The jump gate guards kill you on sight.
  • mandrill
    Yeah, that will be an issue with your standings. Nothing to do with the actual missions themselves.
  • Shiu Juan
    Oops, sorry this is the mission briefing for "Recovery" instead:
    http://eve-files.com/dl/210492
  • Shiu Juan
    Here are the objectives for the "Recovery" mission as requested (if you did not already have them):
    http://eve-files.com/dl/210491
  • Sanctaphan
    I got the picture of the Mission 39 thing. Where do I send it?
  • mandrill
  • Pell
    Screenie for mission details, 39. Recovery

    http://img37.imageshack.us/img37/8872/200905250...
  • FastActin
    On Mission 39, I only had:

    1x Corpum Arch Reaver
    1x Corpior Templar

    which activated:

    1x Corpii Collector

    I guess I got off easy! :D
  • Duggi
    Mission 38 was 3 jumps for me as well.

    Also, here's a screenshot of mission 39, Recovery:

    http://img2.imageshack.us/my.php?image=eam39.jpg
  • BunnyGirl
    on the mission, Mission 38: New Friends the jumps was 3 for me
  • Po Chita
    Great Guide!

    I'm enjoying this quest, doing it with my punisher in 2Day long skills with no major problems.

    Just got destroyed in 29 where a drone punt me.

    Thanks, Po Chita.
  • mandrill
    You're very welcome :D
    I'll have an addendum with a possible solution to your Mission 29 problems up in a couple of days.

    Watch this space.

    Fly Safe.
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