Let me tell you a story. A story of how things could be. CCP are making a lot of noise about their VR baby Valkyrie but aren’t really talking about how the tech could be applied to EVE. Now, I’m not a programmer or game designer, so have absolutely no clue as to how difficult this would be to do, if it would require rebuilding the entire engine or simply something that will sit between the interface devices and the client, but I still think that something like this should at least be attempted. If not by CCP then by someone with the ability to do so. So, let me tell you a story…
Well, here we are. I thought I should drag myself out of semi-retirement to pen something for this auspicious Blog Banter.
The topic, loose as it was and as I choose to interpret it, is change and our response to it.
I have no vested interest in the changes that are coming to EVE, I haven’t played in more than a year, I am however an interested observer, and the changes I see beginning in Rubicon are, in my estimation, only the tip of the iceberg. Add that to further deepening of the universe with Dust and Valkyrie (I will be playing Dust now that I have an HDMI monitor) and the possibilities are fathomless. Let’s look at some bullet points (pure speculation, off the cuff and with only the briefest of thought given to them, well some of them.):
- Player owned customs stations in hi-sec, the beginning of the breakdown of NPC empire control?
- Player owned customs stations in hi-sec and everywhere else combined with the new deployable structures, the beginning of orbital shanties? (an idea I’ve been kicking around in my skull for a while)
- Dust is kicking up as much of it’s namesake as was hoped and the incessant combat will drive civilians off the surfaces of planets and into orbit providing an orbital labour force for the factories and structures that the shanties become.
- The hint of building stargates…. I’ll just leave that to your imagination shall I?
My response to change is one of optimism and excitement, simply because the universe of EVE is spectacular, unique, rich, and contsantly evolving. There is no denying that EVE today is better than it was, CCP today are better than they were, and New Eden is the best it’s ever been. This is not to say that it’s been easy, change never is, but if the mistakes are learned from and used to guide future change then things can only improve.
EVE is not dying, EVE will never die, and it is change that will keep it alive. Whatever you think of each specific tiny tweak or monumental adjustment of mechanics, if change never happened, and the continuing evolution of New Eden was halted, then EVE would die. And none of us want that.
These are all long term prognostications, and make no comment on the mechanics or political fallout involved, mainly because I’ve been out of the game for too long. Whether I’m anywhere near the mark is yet to be seen of course, who knows what those crazy Icelanders have planned? Frankly I’m having fun just watching New Eden grow and the community expand to welcome all comers. I’m still around, and as I said I’ll be joining the battlefields of Dust in the near future. Maybe one day I’ll come back to EVE. She is however, a harsh mistress and demanding of more time, energy and inclination than I have.
So congrats to all participating in this milestone Banter. I look forward to reading your contributions,the next 50 banters, and the next decade of EVE and New Eden.
So here we are, the last post in this series presenting a concept for the integration of E-Sports into the universe of Dust 514 and EVE online. In the first post I presented the general concept whilst in the second I listed some of the possible participants in the industry that could grow up around those E-Sports. I talked about the economics of the proposed industry in the third post and listed some of the things that CCP could do to make this vision a reality in part 4.
In this last post in the series
Let’s get on shall we?
We’ve reached the fourth post in my series presenting a concept of how E-Sports could work part of the universe of Dust 514 and EVE Online. In the first post I presented a brief summary of the concept and an introduction to some of the ideas behind it and in part 2 I looked at the various roles that participant could play in such an E-Sports industry. In the third part I looked at the economics of such an industry, covering ISK flows and a possible avenue for a Real Money/AUR economy.
In this, Part 4, of this series I will present a wishlist of tools and tweaks to current systems that CCP could implement to improve the experience of players participating in the E-Sport economy.
Read on Macduff!
Hello again, and welcome to the third part of my 5 part series exploring the potential for E-Sports in New Eden, across EVE Online and Dust 514. In Part 1 I introduced the general concept, while in Part 2 I looked at the various participants and their roles. I apologise for the lack of a header image on this page, it’s quite tricky to find a picture that encapsulates E-Sports and economics.
In this part I’ll take a look at the economics and financial implications and opportunities that my vision might bring about. Now, I’m not an economist, and neither am I some sort of financial wizard. So there may be errors, feel free to correct them in the comments.
To the Dust-cave!
Welcome to part 2 of my vision of how E-Sports can become a big part of life in New Eden. Part 1 can be found here. In the last post I introduced the overall concept of how I think E-Sports could work within the framework of EVE Online and Dust 514. In this second post I’ll be looking at the various entities involved and their interactions. Onward!
Greetings, welcome to the first post of the new keithneilson.co.uk. This is the first post in a series. Over the course of the next 5 posts I propose to outline a vision I have for how E-Sports could be handled in EVE and Dust and the innovations that will be required. Let’s make a start shall we? (…)
*Sigh* I know, I know. let’s just get past it shall we?
I fly in 4 days. o.O
Really looking forward to it this year, although The TweetFleetMeet clashes with a couple of other things that I had wanted to do while I was in Reykjavik. The sacrifices I make for you…
Orders for the Tweetfleet t-shirt are now closed and I have a finalised design.