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	<title>Comments on: The possibility of AvA in EVE.</title>
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	<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/</link>
	<description>I see it, do you see too?</description>
	<lastBuildDate>Wed, 10 Mar 2010 17:07:47 +0000</lastBuildDate>
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		<title>By: Hyperforce99</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-55781</link>
		<dc:creator>Hyperforce99</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-55781</guid>
		<description>Actually in several backstories and chronicles (also featured in one of the stories in an EON magazine &lt;br&gt;&lt;br&gt;(where some guys pathways get scrambled during a bad resurection and he&#039;s forced to live a &#039;normal life&#039; for the rest of his life... until they manage to undo the mistake and a friend shoots him in the head to &#039;force&#039; him to resurrect.)&lt;br&gt;&lt;br&gt;Thus, people with pod implants can be brought back if they are killed outside of they&#039;re pod. &lt;br&gt;&lt;br&gt;It might have some side effects as death in a pod is generally much quicker than if you were to say... bleed to death by the hypothetical teaspoon scenario&lt;br&gt;&lt;br&gt;How this works exactly I don&#039;t know, but i&#039;ve never seen any writing saying its NOT possible to be resurrected if your not in a pod, and several pieces of official writing say that it is possbible.&lt;br&gt;&lt;br&gt;On the backstory about PODS it says that the BRAIN FLASHING technology is used in pods (more specificly POD IMPLANTS in conjunction with PODS) because usuage in normal vehicles like cars could cause someone to be flashed TO EARLY when he might not die (but flashing kills the user anyway :S), Or the system could flash him to late causing him to experience his death after the resurrection and thus have a very traumatic experience engraved in his memory.&lt;br&gt;&lt;br&gt;The reason Pods use the technologie is because if the hull of a pod is breached theres 0% chance the pilot will survive the ordeal, and thus flashing a mind would be perfect at that time. 0% chance of survival, but not yet dead.&lt;br&gt;&lt;br&gt;I hope that made sense.&lt;br&gt;&lt;br&gt;Thus, your conclusion that one can only resurrect if one is killed in a pod is false.</description>
		<content:encoded><![CDATA[<p>Actually in several backstories and chronicles (also featured in one of the stories in an EON magazine </p>
<p>(where some guys pathways get scrambled during a bad resurection and he&#39;s forced to live a &#39;normal life&#39; for the rest of his life&#8230; until they manage to undo the mistake and a friend shoots him in the head to &#39;force&#39; him to resurrect.)</p>
<p>Thus, people with pod implants can be brought back if they are killed outside of they&#39;re pod. </p>
<p>It might have some side effects as death in a pod is generally much quicker than if you were to say&#8230; bleed to death by the hypothetical teaspoon scenario</p>
<p>How this works exactly I don&#39;t know, but i&#39;ve never seen any writing saying its NOT possible to be resurrected if your not in a pod, and several pieces of official writing say that it is possbible.</p>
<p>On the backstory about PODS it says that the BRAIN FLASHING technology is used in pods (more specificly POD IMPLANTS in conjunction with PODS) because usuage in normal vehicles like cars could cause someone to be flashed TO EARLY when he might not die (but flashing kills the user anyway :S), Or the system could flash him to late causing him to experience his death after the resurrection and thus have a very traumatic experience engraved in his memory.</p>
<p>The reason Pods use the technologie is because if the hull of a pod is breached theres 0% chance the pilot will survive the ordeal, and thus flashing a mind would be perfect at that time. 0% chance of survival, but not yet dead.</p>
<p>I hope that made sense.</p>
<p>Thus, your conclusion that one can only resurrect if one is killed in a pod is false.</p>
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		<title>By: Dust 514 - The Implications &#124; I am Keith Neilson</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-55421</link>
		<dc:creator>Dust 514 - The Implications &#124; I am Keith Neilson</dc:creator>
		<pubDate>Tue, 18 Aug 2009 16:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-55421</guid>
		<description>[...] are screenshots.) Dust is the direction I&#8217;d like to see EVE moving in (as evidenced by my AVA in EVE post ofÂ  more than a year ago.) There is a wealth of material and depth available in EVE which can [...]</description>
		<content:encoded><![CDATA[<p>[...] are screenshots.) Dust is the direction I&#8217;d like to see EVE moving in (as evidenced by my AVA in EVE post ofÂ  more than a year ago.) There is a wealth of material and depth available in EVE which can [...]</p>
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		<title>By: Steve</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-55171</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 12 Jul 2009 18:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-55171</guid>
		<description>Meh.  This would be a whole different game than EVE.  It shouldn&#039;t become a Jack-Of-All-Trades, Master-Of-None.  EVE should stick to space combat (which will hopefully soon become the real-time, joystick-able, twitch type).  Station avatars are all well and good, but combat like that would be too much in one game.  How would the combat be implemented: Street Fighter Arcade style, Runescape click-&#039;n&#039;-kill, Halo?  Also, it would require massively more people.

Someone mentioned boarding actions?  So we have our current EVE-Online player contingent flying ships and then another 10-30x that playing the people sitting in their ships?  Not a hot idea.  Especially when you only get to play while two fleets are fighting...</description>
		<content:encoded><![CDATA[<p>Meh.  This would be a whole different game than EVE.  It shouldn&#8217;t become a Jack-Of-All-Trades, Master-Of-None.  EVE should stick to space combat (which will hopefully soon become the real-time, joystick-able, twitch type).  Station avatars are all well and good, but combat like that would be too much in one game.  How would the combat be implemented: Street Fighter Arcade style, Runescape click-&#8217;n'-kill, Halo?  Also, it would require massively more people.</p>
<p>Someone mentioned boarding actions?  So we have our current EVE-Online player contingent flying ships and then another 10-30x that playing the people sitting in their ships?  Not a hot idea.  Especially when you only get to play while two fleets are fighting&#8230;</p>
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		<title>By: EBB 8: Yarr! Prepare to be boarded! - EVE Guru</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-55101</link>
		<dc:creator>EBB 8: Yarr! Prepare to be boarded! - EVE Guru</dc:creator>
		<pubDate>Tue, 30 Jun 2009 10:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-55101</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] first thought when Ambulation was revealed was this: Boarding Actions. Whilst the article I wrote only looks at player owned outposts as being targets, I&#8217;m pretty sure it could be easily [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] first thought when Ambulation was revealed was this: Boarding Actions. Whilst the article I wrote only looks at player owned outposts as being targets, I&#8217;m pretty sure it could be easily [...]</p>
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		<title>By: Blog Banter #8 - Return of the Top Gun &#124; I am Keith Neilson</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-55002</link>
		<dc:creator>Blog Banter #8 - Return of the Top Gun &#124; I am Keith Neilson</dc:creator>
		<pubDate>Tue, 26 May 2009 14:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-55002</guid>
		<description>[...] at a loss as to where to start. There are so many things I&#8217;d like to see in EVE (for example; this and this, and maybe even this) but I&#8217;ve written extensively about these things already. So [...]</description>
		<content:encoded><![CDATA[<p>[...] at a loss as to where to start. There are so many things I&#8217;d like to see in EVE (for example; this and this, and maybe even this) but I&#8217;ve written extensively about these things already. So [...]</p>
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		<title>By: Nowe informacje o EVE</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-54931</link>
		<dc:creator>Nowe informacje o EVE</dc:creator>
		<pubDate>Thu, 14 May 2009 11:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-54931</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] ZnalazÅ‚em artykuÅ‚ traktujÄ…cy o tym co byÄ‡ moÅ¼e moÅ¼e siÄ™ pojawiÄ‡ w EVE. Nie wiem na ile to wiarygodne ÅºrÃ³dÅ‚o ale niektÃ³re informacje wydajÄ… siÄ™ byÄ‡ ciekawe. CoÅ› tam o zupeÅ‚nie nowych klasach shipÃ³w jest takÅ¼e.http://keithneilson.co.uk/the-possibility-of-ava-in-eve/ [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] ZnalazÅ‚em artykuÅ‚ traktujÄ…cy o tym co byÄ‡ moÅ¼e moÅ¼e siÄ™ pojawiÄ‡ w EVE. Nie wiem na ile to wiarygodne ÅºrÃ³dÅ‚o ale niektÃ³re informacje wydajÄ… siÄ™ byÄ‡ ciekawe. CoÅ› tam o zupeÅ‚nie nowych klasach shipÃ³w jest takÅ¼e.http://keithneilson.co.uk/the-possibility-of-ava-in-eve/ [...]</p>
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		<title>By: EVE Blog Banter #1 - Going For A Stroll Through EVE &#124; I am Keith Neilson</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-54311</link>
		<dc:creator>EVE Blog Banter #1 - Going For A Stroll Through EVE &#124; I am Keith Neilson</dc:creator>
		<pubDate>Wed, 29 Oct 2008 11:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-54311</guid>
		<description>[...] pounding it from space is worth mentioning. I go into more detail regarding this subject in a previous post. Lets just take it as read that I predict that one day (Soonâ„¢) this sort of visceral and fast [...]</description>
		<content:encoded><![CDATA[<p>[...] pounding it from space is worth mentioning. I go into more detail regarding this subject in a previous post. Lets just take it as read that I predict that one day (Soonâ„¢) this sort of visceral and fast [...]</p>
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		<title>By: WiS Preview - Pagina 2 - MMORPGITALIA FORUM</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-54299</link>
		<dc:creator>WiS Preview - Pagina 2 - MMORPGITALIA FORUM</dc:creator>
		<pubDate>Mon, 06 Oct 2008 07:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-54299</guid>
		<description></description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] (AvA Combat in Ambulation | I am Keith Neilson)  The possibility of AvA in EVE.  CrazyKinux, in a recent posting, takes a shot a guessing how Avatar versus Avatar (AvA) combat will look and feel in EVE Online. I’ve given this some thought and would like to add my two bits. Well, more like 12 but who’s counting?  First Some Background.  With Ambulation on the horizon, the addition of walking, talking human shaped avatars to EVE Online is one which promises to change the game dramatically for those that decide to use it (it will be optional.) My wife for one doesn’t want to use it, which is a bit odd as the main reason that CCP have decided to do this is because they’ve found that women relate better to a humanoid avatar than they do to a ship.  Initially, Ambulation will a combat free part of EVE, allowing players to walk around stations and deepen the social interactions with each other by meeting up in bars (run by players), buying clothes and other accessories (made by players) and actually having a Corp Office they can sit in and plot galactic domination from.  The developers have decide to leave combat out of Ambulation to begin with because of something they call ‘the teaspoon effect’. This is basically a hypothetical scenario where the leader of one of the player alliances is killed in a station by an assassin stabbing him in the eye with a teaspoon. The way things currently work in EVE, the cloning system (by which players are resurrected with their skills and such intact) only works when a character is in their Pod. Killing a character outside of their pod would result in permanent death, something which CCP will have to find a workaround for if AvA combat is to become a reality.  In the future I fully expect AvA combat to become and integral part of the EVE experience and here’s some ideas for what it might be like.    __________________   Scusa non so chi sei. Mi spiace con te non parlo. [...]</p>
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		<title>By: EVE Centrala Polska</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-54202</link>
		<dc:creator>EVE Centrala Polska</dc:creator>
		<pubDate>Fri, 29 Aug 2008 16:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-54202</guid>
		<description></description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://keithneilson.co.uk/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Znalaz³em artyku³ traktuj±cy o tym co byæ mo¿e mo¿e siê pojawiæ w EVE. Nie wiem na ile to wiarygodne ¼ród³o ale niektóre informacje wydaj± siê byæ ciekawe. Co¶ tam o zupe³nie nowych klasach shipów jest tak¿e.http://keithneilson.co.uk/the-possibility-of-ava-in-eve/ [...]</p>
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		<title>By: Anonymous</title>
		<link>http://keithneilson.co.uk/the-possibility-of-ava-in-eve/comment-page-1/#comment-54192</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 17 Aug 2008 05:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=416#comment-54192</guid>
		<description>As someone said pod pilots are immensely rich compared to normal humans.  I think an additional aspect to EVE and the station environments could be the ability to recruit and train armies.  If these armies could then be fielded in battle it would be much more realistic.

Also if station population became a factor for raising these armies it would add a whole new dynamic to the game, and add mechanics necessary for planetary interaction.  Station managers in 0.0 would have to seed their stations with settlers and give them time to mature in order for them to be able to recruit armies from the stations.  With an over abundance of people in empire space station populations would not be a huge issue, and in some cases pod pilots would be able to recruit from nearby planets.

Army units could be handled similar to Blue prints are now.  With the ability to train the unit to make it more effective, or to arm the unit with more advanced technology.

I think that overall station invasions should be much cheaper then traditional planetary bombardments.  The scope and size of station invasions should be upped to be a lot larger then squad based combat.  If anything squads would be the smallest possible unit of control.  Your strategy would revolve more around sending which armies where.  Whether they need to take the power structures, docking areas, suppress the local population, eliminate military resistance, or weaken the stations shields in preparation for a traditional military environment.

The possibilities are endless, but they will be very limited as game designers since they will be starting off with programing that is not designed for this type of fighting.</description>
		<content:encoded><![CDATA[<p>As someone said pod pilots are immensely rich compared to normal humans.  I think an additional aspect to EVE and the station environments could be the ability to recruit and train armies.  If these armies could then be fielded in battle it would be much more realistic.</p>
<p>Also if station population became a factor for raising these armies it would add a whole new dynamic to the game, and add mechanics necessary for planetary interaction.  Station managers in 0.0 would have to seed their stations with settlers and give them time to mature in order for them to be able to recruit armies from the stations.  With an over abundance of people in empire space station populations would not be a huge issue, and in some cases pod pilots would be able to recruit from nearby planets.</p>
<p>Army units could be handled similar to Blue prints are now.  With the ability to train the unit to make it more effective, or to arm the unit with more advanced technology.</p>
<p>I think that overall station invasions should be much cheaper then traditional planetary bombardments.  The scope and size of station invasions should be upped to be a lot larger then squad based combat.  If anything squads would be the smallest possible unit of control.  Your strategy would revolve more around sending which armies where.  Whether they need to take the power structures, docking areas, suppress the local population, eliminate military resistance, or weaken the stations shields in preparation for a traditional military environment.</p>
<p>The possibilities are endless, but they will be very limited as game designers since they will be starting off with programing that is not designed for this type of fighting.</p>
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