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	<title>Comments on: Weekly Dev Blog Breakdown &#8211; 05/03/2010</title>
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	<description>EVE online - A Thinking Player&#039;s Perspective</description>
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		<title>By: Ga&#39;len</title>
		<link>http://keithneilson.co.uk/weekly-dev-blog-breakdown-05032010/comment-page-1/#comment-959</link>
		<dc:creator>Ga&#39;len</dc:creator>
		<pubDate>Fri, 05 Mar 2010 14:30:11 +0000</pubDate>
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		<description>Epic flow chart!  :P&lt;br&gt;&lt;br&gt;PI will be an interesting part of the game and of course, more skills to learn and that means more time pursuing those skills.  As for why they did not release this in a dev blog, well, one has to understand that marketing is not just a source of humor, it is in fact an art form.  A Ninja art where timing is everything.&lt;br&gt;First create some buzz, get people interested.  Then feed them a tidbit, then more tidbits.  Build a momentum to get a lot of attention.&lt;br&gt;&lt;br&gt;That&#039;s what CCP is doing and that is why none of what was in the interview war released prior in a dev blog.&lt;br&gt;It&#039;s to build up new customers.  Add more skills to the game, keep people training and thus keep people playing.  Adding more content will cause people to keep playing.  &lt;br&gt;&lt;br&gt;I agree that the learning curve keep growing and it can be daunting, but it&#039;s a basic dynamic of the game that you can simply not do everything as you have to keep learning.&lt;br&gt;&lt;br&gt;Funny, a virtual world that seems to follow a fact of real life.</description>
		<content:encoded><![CDATA[<p>Epic flow chart!  <img src='http://keithneilson.co.uk/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>PI will be an interesting part of the game and of course, more skills to learn and that means more time pursuing those skills.  As for why they did not release this in a dev blog, well, one has to understand that marketing is not just a source of humor, it is in fact an art form.  A Ninja art where timing is everything.<br />First create some buzz, get people interested.  Then feed them a tidbit, then more tidbits.  Build a momentum to get a lot of attention.</p>
<p>That&#39;s what CCP is doing and that is why none of what was in the interview war released prior in a dev blog.<br />It&#39;s to build up new customers.  Add more skills to the game, keep people training and thus keep people playing.  Adding more content will cause people to keep playing.  </p>
<p>I agree that the learning curve keep growing and it can be daunting, but it&#39;s a basic dynamic of the game that you can simply not do everything as you have to keep learning.</p>
<p>Funny, a virtual world that seems to follow a fact of real life.</p>
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		<title>By: Ga&#39;len</title>
		<link>http://keithneilson.co.uk/weekly-dev-blog-breakdown-05032010/comment-page-1/#comment-1082</link>
		<dc:creator>Ga&#39;len</dc:creator>
		<pubDate>Fri, 05 Mar 2010 14:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://keithneilson.co.uk/?p=1450#comment-1082</guid>
		<description>Epic flow chart!  :P&lt;br&gt;&lt;br&gt;PI will be an interesting part of the game and of course, more skills to learn and that means more time pursuing those skills.  As for why they did not release this in a dev blog, well, one has to understand that marketing is not just a source of humor, it is in fact an art form.  A Ninja art where timing is everything.&lt;br&gt;First create some buzz, get people interested.  Then feed them a tidbit, then more tidbits.  Build a momentum to get a lot of attention.&lt;br&gt;&lt;br&gt;That&#039;s what CCP is doing and that is why none of what was in the interview war released prior in a dev blog.&lt;br&gt;It&#039;s to build up new customers.  Add more skills to the game, keep people training and thus keep people playing.  Adding more content will cause people to keep playing.  &lt;br&gt;&lt;br&gt;I agree that the learning curve keep growing and it can be daunting, but it&#039;s a basic dynamic of the game that you can simply not do everything as you have to keep learning.&lt;br&gt;&lt;br&gt;Funny, a virtual world that seems to follow a fact of real life.</description>
		<content:encoded><![CDATA[<p>Epic flow chart!  <img src='http://keithneilson.co.uk/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>PI will be an interesting part of the game and of course, more skills to learn and that means more time pursuing those skills.  As for why they did not release this in a dev blog, well, one has to understand that marketing is not just a source of humor, it is in fact an art form.  A Ninja art where timing is everything.<br />First create some buzz, get people interested.  Then feed them a tidbit, then more tidbits.  Build a momentum to get a lot of attention.</p>
<p>That&#39;s what CCP is doing and that is why none of what was in the interview war released prior in a dev blog.<br />It&#39;s to build up new customers.  Add more skills to the game, keep people training and thus keep people playing.  Adding more content will cause people to keep playing.  </p>
<p>I agree that the learning curve keep growing and it can be daunting, but it&#39;s a basic dynamic of the game that you can simply not do everything as you have to keep learning.</p>
<p>Funny, a virtual world that seems to follow a fact of real life.</p>
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